Placeholder · 16:9Cover: final in-game frame where the UI reads even small
Comedic evil · Dungeon building · Strategy
- [N] wishlists on the demo
- [N] UI sections shipped for the demo
- Sole UX/UI designer · 3–4 months
Game UX/UI Designer
Dubai, UAE · open to relocation to Cyprus
Hi, I'm Polina! I design game UI that makes complex systems feel clear and fun — from research to handoff. I rely on playtests and player feedback, and I see every task through to the end.
Comedic evil · Dungeon building · Strategy